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    <title>Worlds at War: Conflict in the Cosmos</title>
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        <h2>Worlds at War: Conflict in the Cosmos</h2>
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                </div>            </div>        </div>        <div class="gameData js-gamelist">
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                        <tr>
                            <th scope="row">name</th>
                            <td>Worlds at War: Conflict in the Cosmos</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1991
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>RAW Entertainment, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Internecine
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                            <th scope="row">DEVELOPER</th>
                            <td>Internecine
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        投票得分：100
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            <h3>Description of Worlds at War: Conflict in the Cosmos</h3>
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            <p><em>Worlds at War</em> is a lackluster space war game that tries to compete with SSG's classic <em>Reach for The Stars</em> by offering some new features, but is ultimately marred by a poor user interface and AI. The gameplay will be familiar to fans of 4X genre: manage your factories, build units, then expand and conquer the opposing side with your fleet.</p>

<p>The problem is that the game is very abstract, with little random elements that would enliven the experience. Whereas <em>Reach for The Stars</em> could get away with being abstract and spreadsheet-oriented on account of its rock-solid AI that SSG is famous for, the weak AI in <em>Worlds at War</em> makes gameplay a tedious, repetitive affair after the novelty of boardgame-style interface wears out. If you like 4X games that focus on resource allocation and strategic planning, <em>Worlds at War</em> is worth a try... if only for the first few minutes it will take to realize how much better <em>Reach for The Stars</em> is.</p>

<p>Thumbs down for this average underdog.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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